A miniature wargaming blog dedicated to many different games. Focusing on two factions for each game where possible. Warhammer; Vampire Counts and Bretonnia. 40K; Death Korps of Krieg Imperial Guard and Dark Angels Space Marines. Warmachine/Hordes; Cryx and Trollbloods. Confrontation; Undead of Acheron and Alchemists of Dirz. Flames of War; Germans and Americans.
Monday, November 21, 2011
The Withershadow Combine
Well I've been resisting posting for a bit trying to get some more pictures taken but finding little time to do it. I thought I might be dry on material but came across these and realized I hadn't posted them up yet. I've still got quite a few painted pieces to post but waiting for other photos to do some pairings, example: Bane Thralls and Bane Lord Tartarus are waiting for pics of their unit attachment so I can post them all together.
Anyway, here is my Withershadow Combine. They have been painted using methods outlined in previous posts. I'm not entirely pleased with the way they look, they have an unfinished look to them and I believe it's because of the lack of contrast on their robes. I've also been very unsatisfied with my Krylon matte varnish, it seems to have quite a shine to it. I think I'll have to add these to the touch up and re-varnish list. I might think about adding some color to them too, just to bring a bit more "life" to them. Who knows, any suggestions are appreciated.
Wednesday, November 9, 2011
Witch Coven of Garlghast and Egregore
Here is my first painted alternate warcaster. I've got a few others to try out but no paint on them yet. So far I've enjoyed a dark colorless paint scheme for my Cryx. These witches are no different however their robes are actually a really dark green color (P3 Cryx bane base) and it's a bit hard to tell by looking at the picture. I've been told I should highlight a bit more on my darker areas so they don't look unfinished. I think I may go back over all of them one of these days and give it a shot.
Anyway, I used my standard methods to paint this set. The only thing different is the liquid darkness type stuff pouring out of the Egregore. I wanted it to shine like a liquid so I went over it with Citadel gloss varnish after the model was done. The whole effect was shaped with green stuff around a piece of metal from a clothes hangar. It's not exactly what I was going for but it does look kinda cool, almost like a black pudding or sludge pouring out of him.
One other thing I am considering is adding a few tufts of dead grass to all of the models I've done for Cryx so far. I didn't want to do it at first, thinking they would be coming from a toxic wasteland where nothing grows, but the plainness of the basses is starting to bother me. Let me know what you think I should do.
Tuesday, November 1, 2011
Cryx Battlegroup
Well here we have the Cryx battlegroup or battlebox. This box is a great way to start a Cryx force as you get Warwitch Deneghra, a Slayer Helljack, a Defiler Bonejack and two Deathripper Bonejacks.
So when I first picked up this set I had no idea what was good or bad or even how to play Warmachine. As a result I magnetized the arms on the Slayer thinking they would be removed if he took arm damage. Turns out there is really no need to magnetize him unless you get a conversion kit or the plastic warjack kit. Now if you do want to get the warjack kit make sure to magnetize the Slayers head and the arms where the ball socket of the shoulder meets the forearm. The warjack kit has different heads and forearms to create three different warjacks. My Slayer is magnetized at the shoulder meets body because I didn't know before assembly where to put the magnets. On a side note, when I got my warjack kit I didn't bother to magnetize at all and built a Reaper with it, I'm quickly learning that heavyjacks are not really my style of play.
Some close ups of the Slayer and Defiler. I'm just going to list the paints used for these ones since I haven't changed any of my techniques.
Base colors:
P3 Cryx Bane Base, P3 Blighted Gold, P3 Necrotite Green, P3 Jack Bone, Citadel Chaos Black, Citadel Boltgun Metal, Model Colour Iraqi Sand (Deneghra's skin).
Washes:
Citadel Badab Black, Citadel Gryphonne Sepia, Citadel Ogryn Flesh, a mixture of P3 Necrotite Green and Citadel Skull White.
Highlight/Drybrush:
P3 Cryx Bane Highlight, Citadel Burnished Gold, Citadel Mithril Silver, Citadel Skull White, Citadel Astronomican Grey, Citadel Adeptus Battlegrey.
So when I first picked up this set I had no idea what was good or bad or even how to play Warmachine. As a result I magnetized the arms on the Slayer thinking they would be removed if he took arm damage. Turns out there is really no need to magnetize him unless you get a conversion kit or the plastic warjack kit. Now if you do want to get the warjack kit make sure to magnetize the Slayers head and the arms where the ball socket of the shoulder meets the forearm. The warjack kit has different heads and forearms to create three different warjacks. My Slayer is magnetized at the shoulder meets body because I didn't know before assembly where to put the magnets. On a side note, when I got my warjack kit I didn't bother to magnetize at all and built a Reaper with it, I'm quickly learning that heavyjacks are not really my style of play.
Some close ups of the Slayer and Defiler. I'm just going to list the paints used for these ones since I haven't changed any of my techniques.
Base colors:
P3 Cryx Bane Base, P3 Blighted Gold, P3 Necrotite Green, P3 Jack Bone, Citadel Chaos Black, Citadel Boltgun Metal, Model Colour Iraqi Sand (Deneghra's skin).
Washes:
Citadel Badab Black, Citadel Gryphonne Sepia, Citadel Ogryn Flesh, a mixture of P3 Necrotite Green and Citadel Skull White.
Highlight/Drybrush:
P3 Cryx Bane Highlight, Citadel Burnished Gold, Citadel Mithril Silver, Citadel Skull White, Citadel Astronomican Grey, Citadel Adeptus Battlegrey.
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